All factions
Awesome Level 9000
BEAR CAVALRY
Medium
Move other players' minions on their base to other bases, and also destroy minions that move to their base.
Description
The Bear Cavalry faction is part of the Awesome Level 9000 set, which also includes Ghosts, Killer Plants, and Steampunks. This faction is known for its military focus, using superior tactics and brute force to outmaneuver opponents. The Bear Cavalry has a total of 10 minions and 10 actions, with an unusually high total minion base power of 35, averaging 3.5 power per minion.
Among their actions, there are no play-on-minion actions, two play-on-base actions, and eight standard actions that affect one or more minions. Notably, none of their actions directly increase a minion's power. The faction's minions include General Ivan, who prevents all of their minions from being destroyed, and Polar Commando, who gains +2 power and becomes indestructible when alone on a base.
The Bear Cavalry's strategy involves setting up bases to destroy enemy minions that move there, then forcing those minions to move to those bases. This tactic can be powerful, but it's essential to use it for deterrence and control rather than constantly destroying minions. The goal is to earn Victory Points by breaking bases, and the Bear Cavalry's abilities are more useful for maintaining good positions and executing battle plans.
The faction pairs well with others that feature tactical maneuvers or brute force, such as Dinosaurs, Ninjas, and Pirates. When combined with these factions, the Bear Cavalry can become even more formidable. For example, Dinosaurs offer bonus power to help the Bears dominate, while Ninjas create a "death machine" that can pick off enemies.
The Bear Cavalry's actions include Bear Hug, which destroys the lowest-power minion of each player, and Bear Necessities, which destroys an action played on a minion or base. Other actions, such as Commission and Bear Rides You, allow the player to manipulate their minions and move opponents' minions to different bases.
The faction also includes play-on-base actions like High Ground and Superiority, which provide ongoing benefits. High Ground destroys any opponent's minion that moves to the base, while Superiority prevents the player's minions from being destroyed, moved, or returned to their hand or deck by other players' cards.
The Bear Cavalry's minions and actions work together to create a powerful strategy. For example, Cub Scout destroys an opponent's minion that moves to its base if the minion has less power than the Cub Scout. This ability can be triggered multiple times, making it a valuable asset.
The faction's titan, Major Ursa, is a powerful addition to the Bear Cavalry. It can be played instead of a regular minion and has an ongoing ability that allows the player to move an opponent's minion of power 3 or less after it is moved to a base.
Overall, the Bear Cavalry is a faction that excels at outmaneuvering opponents and using brute force to gain an advantage. By combining their minions and actions, players can create a powerful strategy that earns Victory Points and dominates the game.
The Bear Cavalry's cards have been clarified in various rulebooks and online forums. For example, General Ivan's ability prevents all of the player's minions from being destroyed, including itself. Polar Commando's ability only triggers when it is the only minion on a base, and it does not gain +2 power on each turn while it is alone.
The faction's interactions with other cards and abilities have also been clarified. For example, Bear Hug's destruction of minions is mandatory, and players must destroy one of their own minions if they have no other choice. The faction's play-on-base actions, such as High Ground and Superiority, only affect minions that move to the base, not those that are played there.
The Bear Cavalry's name and theme are inspired by Russian culture, with cards featuring Russian-style art and flavor text that references Soviet-era phrases. The faction's divider, available in The Big Geeky Box and The Bigger Geekier Box, features General Ivan, and the font used for the faction is Cabaletta by Harold's Fonts.
In different languages, the Bear Cavalry faction is known by various names, such as "Cavalerie ours" in French, "Bärenreiter" in German, and "Медвежья кавалерия" in Russian. The faction's unique theme and abilities make it a popular choice among players, and its interactions with other factions and cards add depth and complexity to the game.
Cards Overview
The Bear Cavalry faction boasts an impressive lineup of 10 minions and 10 actions. Notably, their minions pack a significant punch, with a total base power of 35 and an average of 3.5 power per minion, surpassing the typical 30 total power and 3 average power per minion.
Their action cards are divided into several categories, including two play-on-base actions, High Ground and Superiority, which provide strategic advantages. The faction also features eight standard actions, with seven of these affecting one or more minions: Bear Hug, Bear Necessities, Bear Rides You, two instances of Commission, You're Pretty Much Borscht, and two instances of You're Screwed. None of their actions directly increase a minion's power.
The Bear Cavalry's minion roster includes General Ivan, a powerful minion with 6 power and an ongoing ability that protects all their minions from destruction. The Polar Commando, with 4 power, gains a boost in power and becomes indestructible when it's the only minion on a base. The Bear Cavalry minion itself has 3 power and can relocate an opponent's minion to a different base. The Cub Scout, also with 3 power, can destroy an opponent's minion that moves to its base if that minion has less power.
The faction's actions offer a range of effects, from destroying opponents' minions to manipulating their movement. Bear Hug forces each opponent to destroy their weakest minion, while Bear Necessities eliminates an action played on a minion or base. Bear Rides You allows a player to move one of their minions to a different base, and Commission enables the player to play an extra minion and then relocate an opponent's minion. High Ground and Superiority provide ongoing benefits when played on a base, with High Ground destroying opponents' minions that move to the base and Superiority protecting the player's minions from destruction, movement, or return to their hand or deck.
The Bear Cavalry also has access to the titan Major Ursa, which can be played on a base with one of their minions. This titan has an ongoing ability that allows the player to move an opponent's minion of power 3 or less to a different base after the titan is moved. Major Ursa also has a talent that gives it a +1 power counter and allows it to move to another base.
The faction's bases include Field of Honor and Tsar's Palace.
1x Bear Hug - Each other player destroys his or her minion with the least power ( controller chooses in case of ties).
1x Bear Necessities - Destroy an action that has been played on a minion or base.
1x Bear Rides You - Move one of your minions to another base.
2x Commission - Play an extra minion. Then move another player’s minion from the extra minion’s base to another base.
1x High Ground - Play on a base. Ongoing: If you have a minion here, destroy any other player’s minion that moves here.
1x Superiority - Play on a base. Ongoing: Your minions here cannot be destroyed, moved, or returned to your hand or deck by other players’ cards.
1x You’re Pretty Much Borscht - Choose a base where you have a minion. Move all other players’ minions from there to one other base.
2x You’re Screwed - Choose a base where you have a minion. Move another player’s minion from there to another base.
Actions
1x Bear Hug - Each other player destroys his or her minion with the least power ( controller chooses in case of ties).
1x Bear Necessities - Destroy an action that has been played on a minion or base.
1x Bear Rides You - Move one of your minions to another base.
2x Commission - Play an extra minion. Then move another player’s minion from the extra minion’s base to another base.
1x High Ground - Play on a base. Ongoing: If you have a minion here, destroy any other player’s minion that moves here.
1x Superiority - Play on a base. Ongoing: Your minions here cannot be destroyed, moved, or returned to your hand or deck by other players’ cards.
1x You’re Pretty Much Borscht - Choose a base where you have a minion. Move all other players’ minions from there to one other base.
2x You’re Screwed - Choose a base where you have a minion. Move another player’s minion from there to another base.
Characters
1x General Ivan - power 6 - Ongoing: Your minions cannot be destroyed.
2x Polar Commando - power 4 - Ongoing: If this is your only minion on this base, it has +2 power and cannot be destroyed.
3x Bear Cavalry - power 3 - Move another player’s minion from here to another base.
4x Cub Scout - power 3 - Ongoing: After another player’s minion moves here, if it has less power than this minion, destroy it.
Strategy
The Bear Cavalry faction excels when combined with other factions that utilize clever tactics or overwhelming strength, allowing them to amplify their impact.
Synergies
The Bear Cavalry faction thrives when paired with others that emphasize strategic combat or brute strength, allowing them to leverage their unique abilities. Many factions appreciate the protection from destruction and significant power boosts that the Bear Cavalry can provide.
Teaming up with Dinosaurs can be a game-changer, as they grant bonus power to help the Bear Cavalry dominate the battlefield. Upgrading Cub Scouts enhances their threat projection, and unleashing a Polar Commando Rampage when she's alone can be devastating, especially when reinforced.
Ninjas make for a deadly combination, picking off enemies with ease and clearing a path for the Bear Cavalry. Pirates, on the other hand, form a highly tactical duo, exceling at bait-and-switch maneuvers.
Killer Plants provide a steady supply of extra cards and minions, as long as the Bear Cavalry can keep them alive. Steampunks bring mobility and bonus power to the table, facilitating strategic breakthroughs.
Minions of Cthulhu offer a new level of destruction-based benefits, allowing the Bear Cavalry to capitalize on taking down enemies. Just be sure to claim a base when possible. Finally, pairing with Sharks enables the Bear Cavalry to ride the waves of destruction, triggering the sharks' feeding frenzy by eliminating minions and chasing down prey.
Tips
The Bear Cavalry faction excels at eliminating enemy minions through a clever combination of base setup and forced movement. By establishing bases that destroy incoming minions and then coercing enemies to move into these kill zones, the Bear Cavalry can potentially wipe out multiple minions in a single turn. While their cards often focus on taking down low-power minions one at a time, they can also be used to devastating effect against more powerful foes.
New players may be tempted to constantly disrupt the field with this tactic, but this approach can ultimately backfire. The key to winning at Smash Up is earning Victory Points by breaking bases while in the lead, and the Bear Cavalry's abilities are better suited for defensive and controlling plays. Use their powers to deter enemies from interfering with your plans and nudge them towards bases where you can gain an advantage. If certain enemy minions are causing trouble, feel free to eliminate them, but generally, it's more strategic to use the Bear Cavalry's abilities to protect your own minions and secure your position.
The Bear Cavalry also shines at safeguarding their own minions from destruction, allowing you to maintain a strong presence on the board while executing your strategy. Cards like Commission and Bear Rides You provide valuable tools for manipulating your minion placement and locking in victories. By leveraging these abilities, you can outmaneuver your opponents and emerge victorious.
Mechanics
Move other players' minions on their base to other bases, and also destroy minions that move to their base.